A radically simple

software engineer.

Because complex problems...

...don't require complicated solutions.

Hi, I'm Santiago, a software engineer with over 5 years of experience. Right now, I'm building some cool UI frameworks for Fortnite at Epic Games. In my spare time, I like to develop personal web projects. I specialize in live service game development with C++ and Unreal Engine, but I'm also proficient with C#, JavaScript, TypeScript, Tailwind, React, and Next.js. I'm passionate about building games and apps that deliver a memorable user experience.

Epic Games

(2+ years)

Gameplay Programmer

May 2023 - Present


Aquiris Game Studio

(3+ years)

Client Programmer

March 2023 - May 2023

Junior Client Programmer

October 2022 - March 2023

Client Programmer Intern

April 2022 - October 2022

Client Programmer Apprentice

March 2020 - March 2022

Fortnite

  • One of the main technical owners for mobile and touch input gameplay development
  • Responsible for the technical direction for UI and touch input frameworks
  • Responsible for planning, owning, and implementing features and complex cross-team technical initiatives.

Wonderbox: The Adventure Maker

  • Planned, owned, and implemented mission-critical game features and online systems
  • Managed and owned the release process
  • Maintained Jenkins and GitHub Actions-based CI/CD systems.

Looney Tunes: World of Mayhem

Developed a tool for converting Adobe XD UIs to Unity UIs to address bottlenecks in the team's UI pipeline.

type-fs

A Node library for type-safe file system access through type inference for file and directory contents.

Expert

  • C++
  • C#
  • JavaScript
  • TypeScript
  • React
  • Unreal Engine
  • Unity

Proficient

  • Perforce
  • Java
  • Next.js
  • gRPC and Protocol Buffers

Hands-On Experience

  • Go
  • Spring Boot
  • Docker
  • AWS