A radically simple
software engineer.
Because complex problems...
...don't require complicated solutions.
Hi, I'm Santiago, a software engineer with over 5 years of experience. Right now, I'm building some cool UI frameworks for Fortnite at Epic Games. In my spare time, I like to develop personal web projects. I specialize in live service game development with C++ and Unreal Engine, but I'm also proficient with C#, JavaScript, TypeScript, Tailwind, React, and Next.js. I'm passionate about building games and apps that deliver a memorable user experience.
Epic Games
(2+ years)
Gameplay Programmer
May 2023 - Present
Aquiris Game Studio
(3+ years)
Client Programmer
March 2023 - May 2023
Junior Client Programmer
October 2022 - March 2023
Client Programmer Intern
April 2022 - October 2022
Client Programmer Apprentice
March 2020 - March 2022
Fortnite
- One of the main technical owners for mobile and touch input gameplay development
- Responsible for the technical direction for UI and touch input frameworks
- Responsible for planning, owning, and implementing features and complex cross-team technical initiatives.
Looney Tunes: World of Mayhem
Developed a tool for converting Adobe XD UIs to Unity UIs to address bottlenecks in the team's UI pipeline.
Expert
- ▹C++
- ▹C#
- ▹JavaScript
- ▹TypeScript
- ▹React
- ▹Unreal Engine
- ▹Unity
Proficient
- ▹Perforce
- ▹Java
- ▹Next.js
- ▹gRPC and Protocol Buffers
Hands-On Experience
- ▹Go
- ▹Spring Boot
- ▹Docker
- ▹AWS